Plotsquared Api

Posted onby admin
  1. Plotsquared Permissions
  2. Plots Admin Interact Road
  3. Plotsquared Commands
  4. Plotsquared Setup
  5. Plotsquared Commands Minecraft

Blazingly fast world manipulation for artists, builders and everyone else. Available for Bukkit, Sponge, Forge and NukkitX. Economy: true # Expiry will clear old or simplistic plots plot-expiry: false # Processes chunks (trimming, or entity/tile limits) chunk-processor: false # Kill mobs on roads (Chicken, Cow, etc.) kill-road-mobs: false # Kill items on roads (Stick, Paper, etc.) kill-road-items: false # Kill vehicles on roads (Boat, Minecart, etc.) kill-road.

Mar 28th, 2016
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
  1. #!#! [Skript] Severe Error:
  2. #!#! If you're developing an add-on for Skript this likely means that you have done something wrong.
  3. #!#! If you're a server admin however please go to http://forums.skunity.com/t/4148?u=nfell2009
  4. #!#! and check whether this error has already been reported.
  5. #!#! If not please reply with meaningful content, copy & paste this whole error into a pastebin (http://pastebin.com),
  6. #!#! and describe what you did before it happened and/or what you think caused the error.
  7. #!#! If you think that it's a trigger that's causing the error please post the trigger as well.
  8. #!#! By following this guide fixing the error should be easy and done fast. IF YOU DON'T FOLLOW IT, WE'LL HUNT YOU DOWN.
  9. #!#! Stack trace:
  10. #!#! at uk.co.umbaska.PlotSquared.ExprPlotAtPlayer.get(ExprPlotAtPlayer.java:55)
  11. #!#! at uk.co.umbaska.PlotSquared.ExprPlotAtPlayer.get(ExprPlotAtPlayer.java:21)
  12. #!#! at ch.njol.skript.lang.util.SimpleExpression.getArray(SimpleExpression.java:103)
  13. #!#! at ch.njol.skript.lang.VariableString.toString(VariableString.java:383)
  14. #!#! at ch.njol.skript.lang.VariableString.getAll(VariableString.java:493)
  15. #!#! at ch.njol.skript.lang.VariableString.check(VariableString.java:503)
  16. #!#! at ch.njol.skript.conditions.CondContains$1.check(CondContains.java:121)
  17. #!#! at ch.njol.skript.lang.util.SimpleExpression.check(SimpleExpression.java:174)
  18. #!#! at ch.njol.skript.lang.VariableString.check(VariableString.java:508)
  19. #!#! at ch.njol.skript.conditions.CondContains.check(CondContains.java:100)
  20. #!#! at ch.njol.skript.lang.Condition.run(Condition.java:58)
  21. #!#! at ch.njol.skript.lang.Conditional.walk(Conditional.java:53)
  22. #!#! at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:91)
  23. #!#! at ch.njol.skript.lang.Trigger.execute(Trigger.java:53)
  24. #!#! at ch.njol.skript.command.ScriptCommand.execute2(ScriptCommand.java:222)
  25. #!#! at ch.njol.skript.command.ScriptCommand.execute(ScriptCommand.java:184)
  26. #!#! at ch.njol.skript.command.Commands.handleCommand(Commands.java:270)
  27. #!#! at ch.njol.skript.command.Commands$1.onPlayerCommand(Commands.java:165)
  28. #!#! at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
  29. #!#! at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
  30. #!#! at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
  31. #!#! at java.lang.reflect.Method.invoke(Method.java:497)
  32. #!#! at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:306)
  33. #!#! at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
  34. #!#! at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502)
  35. #!#! at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487)
  36. #!#! at net.minecraft.server.v1_9_R1.PlayerConnection.handleCommand(PlayerConnection.java:1342)
  37. #!#! at net.minecraft.server.v1_9_R1.PlayerConnection.a(PlayerConnection.java:1185)
  38. #!#! at net.minecraft.server.v1_9_R1.PacketPlayInChat.a(PacketPlayInChat.java:45)
  39. #!#! at net.minecraft.server.v1_9_R1.PacketPlayInChat.a(PacketPlayInChat.java:1)
  40. #!#! at net.minecraft.server.v1_9_R1.PlayerConnectionUtils$1.run(SourceFile:13)
  41. #!#! at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
  42. #!#! at java.util.concurrent.FutureTask.run(FutureTask.java:266)
  43. #!#! at net.minecraft.server.v1_9_R1.SystemUtils.a(SourceFile:45)
  44. #!#! at net.minecraft.server.v1_9_R1.MinecraftServer.D(MinecraftServer.java:721)
  45. #!#! at net.minecraft.server.v1_9_R1.DedicatedServer.D(DedicatedServer.java:400)
  46. #!#! at net.minecraft.server.v1_9_R1.MinecraftServer.C(MinecraftServer.java:660)
  47. #!#! at net.minecraft.server.v1_9_R1.MinecraftServer.run(MinecraftServer.java:559)
  48. #!#!
  49. #!#! Skript: 2.2-Fixes-V9b
  50. #!#! Minecraft: 1.9
  51. #!#! Java: 1.8.0_51 (Java HotSpot(TM) 64-Bit Server VM 25.51-b03)
  52. #!#!
  53. #!#!
  54. #!#! Current item: '%{_o}(as java.lang.Object)%' contains '%return plot id at player%'
  55. #!#! Thread: Server thread
  56. #!#! End of Error.
RAW Paste Data
{ Discord }
By Citymonstret& Empire92 & MBon29 &dordsor21
The last release of this resource here on dev bukkit has just been posted.

Plotsquared Permissions

Read more about it on our discord server: https://discord.gg/KxkjDVg
PlotSquared version 5 (and higher) has been released as a separate resource here.
  • PlotSquared is a land management plugin and world manager which also comes with several highly configurable world generators. (See images below)
  • You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
Conversion to PlotSquared is automated
  • See here for PlotMe conversion.
  • See here for Plotz conversion.
  • Survival servers: We have a 'town' template included with the plugin, or create your own using /plot setup
  • Skyblock: 'skyblock' template included with the plugin
  • Are you a programmer? Use it to manage minigames. Clear arenas async, and manage plots using the plot cluster API.
  • It's also being used on forge servers such as pixelmon.
Fast, scalable and efficient
  • Async plot clearing is more than 800 times faster than PlotMe, among many other performance improvements
  • Works with hundreds of thousands of plots, or monster 2K x 2K custom terrain plots, with many functions built specifically for mass plot management
  • Plot condensation and world trimming can drastically reduce the size of the world on disk
  • Powerful plot analysis and auto clearing mean you can further remove low quality plots
  • Legacy support for Bukkit 1.7 - 1.12, Sponge, and Nukkit (MCPE)
  • Updated support for Bukkit 1.13
  • Support for offline mode servers
  • Community translations for several languages (may be outdated)
Features
  • In built plot downloading + cross server saving and loading + some optional web interfaces
  • Plot swapping / copying and cross world plot moving
  • Plot merging, your own plots or between friends
  • Extensive flag system so you can decide what should be protected on a per world, or per plot basis
  • Plot entry notifications / per plot time / weather / music etc with the flag system
  • Add custom roads to existing maps to make them look nicer
  • Recolor all text easily and configure additional messages however you want
  • Dynamic world border to prevent excessive exploring
  • Mob protection and per plot mob limiting
  • Interactive commands such as plot listing
  • Plot rating, ranking, complexity analysis, and auto clearing calibration
  • Use javascript to add new commands or script simple things like auto merging all plots
  • Plot schematic saving, loading and pasting
  • Per player settings such as plot chat and entry notifications
  • World creation either with multiverse, /plot setup, or manual yml configuration
  • Command recommendation if you mistype something
  • Plot commenting and inboxes
  • World auto trimming which reduces the CPU and disk usage when people explore
  • Pistons and Sand/TNT cannons are properly restricted
  • Per plot redstone settings + plot redstone disablers
  • Optional fast async worldediting
  • WorldEdit (included)/VoxelSniper (with addon) restricted to plots
  • Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
  • Component setting (floor, wall, border)
  • Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
  • Use holograms instead of signs if you want (HoloPlots addon)
  • Four tiers of plot allowance: Owner, Helper, Trusted, Denied
  • Plot naming (for teleportation)
  • Configurable command confirmation (e.g. for /plot clear)
  • Manage islands, skyblock, vanilla worlds, or certain sections of worlds as plots
  • A lot of generators, and settings to choose from
  • Installation (includes conversion)
  • Usage (info about various parts of the plugin)
  • Permissions (Basic permission setup)
  • Commands (List and description of all commands)
Addons
Plotsquared Api
Legacy:
  • Plot2Dynmap(Dynmap addon)
  • VoxelSniperRegions(Restrict VoxelSniper)
  • PlotRankup(Plot approval system)
  • PlotUpload (Web interface that supports multiple servers)
  • PlotWebPHP(Web interface that supports plot searching)
  • HoloPlots(Plot holograms)
  • RedstoneClockPreventer2(prevent clocks)
  • CommandBlock (Restrict command blocks to plots)
  • FastAsyncWorldEdit (Async WorldEdit in plots)
  • PlotHider (Make plots invisible)
  • HybridGenerator (This is bundled with PlotSquared.jar and supports plot + road schematics as well as Augmented generation)
  • BiomeGenerator(Natural biomes within plots not a world generator)
  • PlotSquaredSG(Standalone generator not a plot manager)
  • AdvPlots(Non square schematic generation)
  • BasicPlots(Basic generator with 1 plot per chunk)
  • PlotSquaredMG(Large custom terrain gen)
  • IslandPlots(Islands in ocean)
Forks:
  • Chinese version(中国版)
  • SpongeAPI version
Plotsquared setup
  • WorldEdit(Edit blocks within your plot)
  • VoxelSniper (Ranged map editing)
  • TerrainControl(Control over augmented plot worlds)
  • ArmorStandTools(Add armor stands in your plot)
  • BuildersUtilities (Miscellaneous features to help with building)
  • PlotsMenu (GUI for plot commands)
  • Umbaska (Skript addon)
Add roads to your world...

Plots Admin Interact Road

  • Roads can be conveniently added to new or existing worlds
  • Supports larger plot sizes than pure schematic generation
  • (here's the template below /plot template import bridge)

Plotsquared Commands

In built plot downloading (no setup required)...
  • Just use /plot download
  • Cross server '/plot save', '/plot load' and '/plot schematic paste url:'
  • See addons above for additional web interfaces

Plotsquared Setup

Plot merging...
  • Use commands or enable auto merging
  • Merge plots and build with friends

Plotsquared Commands Minecraft

In game world creation...
  • Use /plot setup
Combine generators; with or without roads...
  • Generate using any generator you want e.g. Normal terrain, Nether, or even TerrainControl
Plots can be anywhere...
  • Plot clusters can go anywhere, and can simply be invisible boundaries if you want.
Actually set the plot biome...
Notifications/Per plot time + weather...
Complete control over plot composition...
  • Default generator bundled with PlotSquared
  • Percentage control over plot components and blocks
The comment section is disabled. If you need support or want to follow our development, join our discord.

About Project

Created Sep 24, 2014
Total Downloads153,197

Categories

Members